Generators and Actions
What is a generator?
A generator produces boolean true
s and sends them via the output
property trigger
.
There are many types of generators:
- A periodic timer
- A scheduler
- A changed file on the filesystem (fs_notify)
- A random bool generator
- An user which has pressed a button on the user interface
- A physical event from an input device like a keystroke
What is a action?
A action is something which should be executed or processed only and only if the input
property trigger
receives a boolean true
.
Combine triggers and actions within a single entity using components
An entity instance can have multiple components.
For example, you can combine file
with fs_notify
and load_binary
.
By doing so, the trigger
property is both:
- A
generator
: The componentfs_notify
firestrigger
when the file has been modified on the filesystem - A
action
: The componentload_binary
gets triggered immediately and loads the content of the file into a property
This example shows the great possibilities of the component system and how to use the generator
-action
-system. By
combining components into one single entity instance, the behaviour of the entity instance can get more complex. At
the same time a flow
is more compact.
Another example is to combine a user-interface-button
as generator
with an update-the-asset-repository
as
an action.