Events
Events are (of course!) represented as reactive entity instances that have a component event
. Since Inexor is already
a reactive system it wouldn't make sense to implement another event system. So, basically the events are conventions
rather than implementation.
Component
Entity types or relation types can be composed with the component event
in order to have an property event
.
Component | Property | Data Type | Socket Type |
---|---|---|---|
Event | event | Any | Output |