Struct ReactiveEntityManagerImpl

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pub struct ReactiveEntityManagerImpl { /* private fields */ }

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impl Component for ReactiveEntityManagerImpl

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fn create( instance_provider: &mut dyn ComponentInstanceProvider, ) -> Result<Self, ComponentInstanceProviderError>

Creates an instance of this component using dependencies from given [ComponentInstanceProvider].
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impl ComponentDowncast<ReactiveEntityManagerImpl> for ReactiveEntityManagerImpl

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fn downcast( source: ComponentInstanceAnyPtr, ) -> Result<ComponentInstancePtr<Self>, ComponentInstanceAnyPtr>

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impl ComponentDowncast<ReactiveEntityManagerImpl> for dyn ReactiveEntityManager + Sync + Send

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fn downcast( source: ComponentInstanceAnyPtr, ) -> Result<ComponentInstancePtr<Self>, ComponentInstanceAnyPtr>

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impl Lifecycle for ReactiveEntityManagerImpl

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fn post_init<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Called after initialization
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fn pre_shutdown<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Called before shutdown
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fn init<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: 'async_trait,

Called at initialization
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fn shutdown<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where 'life0: 'async_trait, Self: 'async_trait,

Called for shutdown
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impl ReactiveEntityManager for ReactiveEntityManagerImpl

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fn has(&self, id: Uuid) -> bool

Returns true, if an entity instance exists with the given UUID.
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fn get(&self, id: Uuid) -> Option<ReactiveEntity>

Returns the reactive entity instance with the given UUID or None.
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fn get_by_label(&self, label: &str) -> Option<ReactiveEntity>

Returns the reactive entity instance that matches the given label or None.
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fn get_by_label_with_params( &self, label: &str, ) -> Option<(ReactiveEntity, HashMap<String, String>)>

Returns the reactive entity instance and the matched path parameters that matches the given label or None. /io/reactive-graph/local/users/:user_id /io/reactive-graph/local/users/PeterPenacka returns: (instance, {“user_id”: “PeterPenacka”})
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fn get_all(&self) -> Vec<ReactiveEntity>

Returns all registered reactive entity instances.
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fn get_by_type(&self, ty: &EntityTypeId) -> Vec<ReactiveEntity>

Returns all reactive entity instances of the given type.
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fn get_by_component(&self, ty: &ComponentTypeId) -> Vec<ReactiveEntity>

Returns all reactive entity instances of the given type which are of the given component..
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fn get_by_behaviour( &self, behaviour_ty: &BehaviourTypeId, ) -> Vec<ReactiveEntity>

Returns all reactive entity instances of the given type which behaves as the given behaviour.
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fn get_by_namespace(&self, namespace: &str) -> Vec<ReactiveEntity>

Returns all reactive entity instances of the given namespace.
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fn count(&self) -> usize

Returns the count of registered reactive entity instances.
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fn count_by_type(&self, ty: &EntityTypeId) -> usize

Returns the count of registered reactive entity instances of the given type.
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fn count_by_component(&self, component_ty: &ComponentTypeId) -> usize

Returns the count of registered reactive entity instances which are of the given component.
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fn count_by_behaviour(&self, behaviour_ty: &BehaviourTypeId) -> usize

Returns the count of registered reactive entity instances which behaves as the given behaviour.
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fn get_ids(&self) -> Vec<Uuid>

Returns the ids of all registered reactive entity instances.
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fn create_reactive_entity( &self, ty: &EntityTypeId, properties: PropertyInstances, ) -> Result<ReactiveEntity, ReactiveEntityCreationError>

Creates a new reactive entity instance of the given type. The reactive instance will be initialized with the given properties and values. A random id will be generated.
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fn create_with_id( &self, ty: &EntityTypeId, id: Uuid, properties: PropertyInstances, ) -> Result<ReactiveEntity, ReactiveEntityCreationError>

Creates a new reactive entity instance of the given type, with the given id and initialized with the given properties and values.
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fn create_reactive_instance( &self, entity_instance: EntityInstance, ) -> Result<ReactiveEntity, ReactiveEntityCreationError>

Creates a reactive entity instance from the given non-reactive entity instance. The reactive entity instance will be registered.
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fn register_reactive_instance( &self, reactive_entity: ReactiveEntity, ) -> Result<ReactiveEntity, ReactiveEntityRegistrationError>

Registers a reactive entity instance and applies components and behaviours.
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fn register_or_merge_reactive_instance( &self, entity_instance: ReactiveEntity, ) -> Result<ReactiveEntity, ReactiveEntityRegistrationError>

Registers a reactive entity instance if and only if the given instance doesn’t exist. Read more
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fn add_component( &self, id: Uuid, component_ty: &ComponentTypeId, ) -> Result<(), ReactiveEntityComponentAddError>

Adds the component with the given name to the entity instance with the given id.
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fn remove_component(&self, id: Uuid, component_ty: &ComponentTypeId)

Removes the component with the given name from the entity instance with the given id.
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fn add_property( &self, id: Uuid, property_name: &str, mutability: Mutability, value: Value, ) -> Result<(), ReactiveEntityPropertyAddError>

Adds the property with the given name and initial value to the entity instance with the given id.
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fn remove_property( &self, id: Uuid, property_name: &str, ) -> Result<(), ReactiveEntityPropertyRemoveError>

Removes the property with the given name from the entity instance with the given id.
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fn add_behaviour_to_all_entity_instances( &self, entity_behaviour_ty: &EntityBehaviourTypeId, )

Adds the given behaviour to all instances of the given entity type.
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fn add_behaviour_to_all_entity_components( &self, component_behaviour_ty: &ComponentBehaviourTypeId, )

Adds the given behaviour to all instances of the given entity type.
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fn delete(&self, id: Uuid) -> bool

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fn unregister_reactive_instance(&self, id: Uuid) -> bool

Unregisters the reactive entity instance. Also removes all behaviours. If there are any references to the reactive entity instance, their reactive streams still work but the applied behaviours are gone.
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fn handle_component_added_events(&self)

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fn handle_component_removed_events(&self)

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fn handle_property_added_events(&self)

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fn handle_property_removed_events(&self)

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impl TypeSystemEventSubscriber for ReactiveEntityManagerImpl

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fn subscribe_type_system_event( &self, event_type: TypeSystemEventTypes, handle_id: u128, )

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fn unsubscribe_type_system_event( &self, event_type: TypeSystemEventTypes, handle_id: u128, )

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impl Injectable for ReactiveEntityManagerImpl

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const ALIGN: usize

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type Init = T

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