Trait EntityComponentBehaviourManager

Source
pub trait EntityComponentBehaviourManager:
    Send
    + Sync
    + Lifecycle {
Show 14 methods // Required methods fn add_behaviours_to_entity(&self, entity_instance: ReactiveEntity); fn add_behaviours_to_entity_component( &self, entity_instance: ReactiveEntity, component: Component, ); fn add_behaviour_to_entity_component( &self, entity_instance: ReactiveEntity, component_behaviour_ty: &ComponentBehaviourTypeId, ); fn remove_behaviour_from_entity( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ); fn remove_behaviours_from_entity(&self, entity_instance: ReactiveEntity); fn remove_behaviours_from_entity_component( &self, entity_instance: ReactiveEntity, component: Component, ); fn remove_behaviours_by_id(&self, id: &Uuid); fn remove_behaviours_by_behaviour(&self, behaviour_ty: &BehaviourTypeId); fn has( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> bool; fn get_all(&self, entity_instance: ReactiveEntity) -> Vec<BehaviourTypeId>; fn get_instances_by_behaviour( &self, ty: &BehaviourTypeId, ) -> Vec<ReactiveEntity>; fn connect( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> Result<(), BehaviourTransitionError>; fn disconnect( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> Result<(), BehaviourTransitionError>; fn reconnect( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> Result<(), BehaviourTransitionError>;
}

Required Methods§

Source

fn add_behaviours_to_entity(&self, entity_instance: ReactiveEntity)

Adds new behaviours to the given entity instance.

Source

fn add_behaviours_to_entity_component( &self, entity_instance: ReactiveEntity, component: Component, )

Possibly adds new behaviour to the given entity instance’s component

Source

fn add_behaviour_to_entity_component( &self, entity_instance: ReactiveEntity, component_behaviour_ty: &ComponentBehaviourTypeId, )

Creates and adds the given behaviour to the given reactive entity instance’s component.

Source

fn remove_behaviour_from_entity( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, )

Removes the given behaviour from the given reactive entity instance.

Source

fn remove_behaviours_from_entity(&self, entity_instance: ReactiveEntity)

Removes behaviours from the given entity instance.

Source

fn remove_behaviours_from_entity_component( &self, entity_instance: ReactiveEntity, component: Component, )

Removes behaviour from the given entity instance’s component

Source

fn remove_behaviours_by_id(&self, id: &Uuid)

Removes behaviours from the given entity instance by uuid.

Source

fn remove_behaviours_by_behaviour(&self, behaviour_ty: &BehaviourTypeId)

Removes all behaviours of the given behaviour type.

Source

fn has( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> bool

Returns true, if the entity instance has the given behaviour.

Source

fn get_all(&self, entity_instance: ReactiveEntity) -> Vec<BehaviourTypeId>

Returns the behaviours of the given entity instance.

Source

fn get_instances_by_behaviour( &self, ty: &BehaviourTypeId, ) -> Vec<ReactiveEntity>

Returns the entity instances with the given behaviour.

Source

fn connect( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> Result<(), BehaviourTransitionError>

Connect

Source

fn disconnect( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> Result<(), BehaviourTransitionError>

Disconnect

Source

fn reconnect( &self, entity_instance: ReactiveEntity, behaviour_ty: &BehaviourTypeId, ) -> Result<(), BehaviourTransitionError>

Reconnect

Trait Implementations§

Implementors§